Last updated: 10 October 2026 (tournament starts Oct 18 — table goes live with the first ball).
Current standings
| Pos | Team | Pld | W | L | NR | Pts | NRR |
|---|---|---|---|---|---|---|---|
| 1 | Pakistan (H) | 0 | 0 | 0 | 0 | 0 | — |
| 2 | England | 0 | 0 | 0 | 0 | 0 | — |
| 3 | Sri Lanka | 0 | 0 | 0 | 0 | 0 | — |
We update this table within an hour of every result. Bookmark this page for the final on 31 October in Lahore.
How the table works
- Win: 2 points · No result / tie: 1 point each · Loss: 0
- Each team plays 4 group matches (round-robin, each opponent twice)
- Top two qualify for the final; 3rd place is eliminated
- If teams finish level on points, net run rate (NRR) decides
NRR in 30 seconds
Net run rate = (runs scored ÷ overs faced) − (runs conceded ÷ overs bowled), across the whole tournament. Score fast and bowl teams out cheaply, and your NRR climbs. Full worked example here: How does NRR work in cricket?
What each team needs
This section activates once matches begin — scenarios updated daily from Oct 18.
Tiebreakers, in full
When teams finish level on points, the standard tiebreaker order in modern ODI tournaments is:
| Order | Tiebreaker | What it means |
|---|---|---|
| 1 | Most wins | Straightforward — winning matters more than anything |
| 2 | Wins against the tied teams | If two teams are tied, who beat whom |
| 3 | Net run rate | Tournament run-rate difference (see below) |
| 4 | Head-to-head result | The direct meeting between the sides |
Note: PCB's tournament-specific playing conditions for this tri-series were not published as of 10 October 2026 — the above is the standard order used across modern ODI competitions. If PCB announces variations, this page updates.
Qualification scenarios (illustrative)
With only four group games per team, the margins are thin. Here's how the maths typically works in a three-team double round-robin:
| Points | Wins | Verdict |
|---|---|---|
| 8 | 4/4 | Certain finalists — and deservedly so |
| 6 | 3/4 | Near-certain — only freak NRR swings deny this |
| 4 | 2/4 | The NRR lottery — usually comes down to run rate |
| 2 | 1/4 | Effectively out, barring miracles |
| 0 | 0/4 | Out |
The key insight: one heavy defeat can end your tournament even with two wins. NRR carries the memory of every ball — a 100-run loss in game one can outweigh two narrow wins later. Teams that understand this don't ease off in dead rubbers; they keep the foot down.
I've watched Pakistan miss finals on NRR before, and it's the worst way to go out — no single moment to blame, just a hundred little moments across four games where someone took their foot off the gas.
NRR watch: what actually moves it
- Big wins matter more than close wins. Winning with 10 overs to spare transforms your NRR; winning off the last ball barely moves it.
- Bowling sides out is gold. Dismissing a team cheaply means fewer overs bowled against you in the calculation — the fastest way to boost NRR.
- No-result games give each side a point but freeze NRR — neither helps nor harms.
- Chasing sides should finish quickly even when the target is small — every unused over pads the rate.
Worked examples with real numbers: How does NRR work in cricket?
How this page works during the tournament
- Table updates within an hour of every result, Oct 18–31
- The "what each team needs" section goes live with real scenarios once the first ball is bowled
- Final qualification picture confirmed after Match 6 (Oct 29) — two days before the Lahore final
Tournament format deep-dive: ODI tri-series format explained



